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Dragon Age: Inquisition and the charms of non -stational graphics

Producer BioWare Edmonton Cameron Lee (Cameron Lee) continues to tell about Dragon Age: Inquisition, And this time he touched the graphics.

Lee claims that the difference between the picture on the PlayStation 3 with Xbox 360 and the consoles of the new generation will be just huge. And the image of higher quality will help players even more plunge into the world Dragon Age 3.

Thanks to the possibilities of Nekstgen, the frame becomes deeper and saturated, which gives the developers a chance to add more details, to give this universe more life. That is why in Dragon Age: Inquisition even more NPC will appear, says Lee.

The level of visual accuracy also increases significantly. For example, now, depending on weather conditions, various shadows appear on the heroes. And there is also a special system that makes it so that when you walk through the mud, the dirt remains on your feet, and if you then get into a fight, then blood splashes will also appear on top of this dirt. According to Lee, Visual effects accompanying spells also look quite realistic and very impressive on the PlayStation 4 and Xbox One.

By the way, producer BioWare I am sure that Neksten in a good way affects not only the aesthetics of the game, but also its gameplay.

Due to the advanced capabilities of the new generation platforms, the authors are able to create a more complex environment, more interesting landscapes. For example, on trees you can make more leaves. And if there are more leaves, then it will be more difficult for players to see what is behind these trees. Suddenly something interesting? Similar situations awaken even more curiosity in users, the spirit of discoveries.

According to Lee, First of all Dragon Age: Inquisition Created as a non -set game. BioWare It develops it first on the most advanced computers, and then decides how to adapt the current generation of the current generation. Nevertheless, Canadians promise that the owners of versions for the PlayStation 3 and Xbox 360 will not be offended.

As for using the second https://casinosnogamstop.co.uk/australian-casinos/ screen, Kinect and PlayStation Move, then with them BioWare prefers not to rush. Of course, the studio already thought about this issue, but the developers have another year in stock, and so far they only want to follow the reaction of consumers to such innovations.

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Dragon Age: Inquisition

The best comments

And there is also a special system that makes it so that when you walk through the mud, the dirt remains on your feet.

I did not read further, climbed in the commentary.Metal Gear Solid 3 Snake Eater (2004, PS2) – after the Snake passes through the swampy terrain, dirt remains on its camouflage for a while, not only the part of the body stained in the mud becomes invisible to the thermal imager.What other "innovations" do you have, BioWare? In short: before, such little things were made not as “Ultra-Necstgen Fig” (I ask you to notice that in MGS3 this is not a script and clothes are dirty at exactly the level that a Snake entered in a swamp), and as a tribute to the details.In short, I do not like this list of “innovations” and “innovations” with their “non-Verevy”, “non-mudgery”, “non-np-npc” and other “non-stgins”, which are actually used in the gaming industry for a very long time.Where did the old BioWare go? Did they really ruin the loot and evil corporation – EA?

Realism and realism are two different concepts. A stump is clear that the spells cannot look real, t.To. There is no magic in the real world. But they may not look realistic.

And here is the graphon? I say that the power of iron is not spent on the necessary things, therefore, instead of good AI, for example, we will get the ultra realistic "faces" of the characters that will be badly detailed on the consoles of the current generation.I said that they have nothing to brag about such nonsense as they boast and provide her as an innovation.I don’t know what was not clear in my previous message and why you made such a conclusion from it, maybe you see what I do not see in these lines?

Dear, no one is aching here now.Unfortunately, I am almost sure that Bioware will not make any revolution in the RPG genre with their DA: Inquisition, simply because this game comes out on the consoles of the current generation (no, not Hater, I have no complaints about any of the existing platforms).The chatter that the XBOX360 and PS3 will not give in versions from Nekstgen and PC excess confirmation.“Gran” is not bad, but the cutting of the game and humility with hardware restrictions in order to cut down more of the dough is no longer good.In my opinion modest opinion, the RPG genre as such has not advanced further than Fallout 2 did it.Since then, there has been no revolution in the genre, today’s RPGs are interesting and good games, but their role system has practically no different from the model of 14 years ago."Wait – see" as they say! And yes, the point is not that BioWare enters the game, but how it gives it.There was recently news, where they boasted of the transfer of storage – features that they used more than once before.Now they boast of mud on the characters, as if it were something new and revolutionary, "unprecedented non-staging technology".Believe me, 8GB GDDR5 and a new generation graphic chip in a compartment with a fairly powerful processor is capable of more than an enlarged number of leaves on trees and steep decals of blood/dirt on characters.Simulation of the wind in BF4 and Watch Dogs is somehow more impressive, taking into account the fact that the games are released this fall, and not next year.

That you all attacked? So read, so right no one is happy with the Nekst Genu and everyone is sitting and with the expression on the face of the Chinese sages, all the khaite and criticize. Yes, I agree whether it is in these statements that there is nothing great, but this is just a relaxed statement, for example, we think, and so on, etc. … Do not criticize so strictly, the more this is the pioneer of the Nexst Gene. Do not be so harmful)) Relax and enjoy)

Here Bioware speaks of all sorts of leaves, grass, dirt … blood on top of dirt. But the fact that their character somersaults in armor is … this is quite normal. For any knights, in ancient times, they used as one of the ways to dodge a “hat”. And anyway, it is physically impossible (at least not without harm to the owner of this clothing).

In the case of this game, this is just an additional chip, while in the MGS it is an element of gameplay. Bioware wanted to-added, for beauty, it does not pump stealth gimpley, as in MGS.

It’s you stupid, the first two parts were atmospheric and interesting. If you want cartoons, then the road to you is straight to Tim Fortress or something worse.

But it looks cartoon. And if you make an atmosphere at the graphics level, then ..
And yes. God forbid, I never download tf2 again.

I hope the camera will not get stuck in these super-gamous and super-resort leaves.
And there will be a separate button to shake the dirt from the feet?

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